﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VertigoState : FSMStateBase
{
    protected override void OnEnter()
    {
        base.OnEnter();

    }

    protected override void OnUpdate()
    {
        base.OnUpdate();

    }

    protected override void OnLeave()
    {
        base.OnLeave();

    }

    public override EFSMState GetState()
    {
        return EFSMState.eVertigoState;
    }
}